rpd:damage_over_time
Table of Contents
Damage Over Time
Damage over time (DoT) refers to effects that cause damage periodically for a set number of turns, without requiring an active action from the source of the damage.
Types of Damage Over Time Effects
- Burning - Fire damage that also destroys items
- Poison - Damage based on percentage of current HP
- Bleeding - Fixed damage per turn
- Corruption - Gradually turns the target into an enemy
- Drowsy - Eventually causes sleep effect
Sources of Damage Over Time
- Attacks: Some enemies have attacks that apply DoT effects
- Traps: Fire traps, poison traps, and other environmental hazards
- Weapons: Weapons with specific enchantments (like Fire, Poison, etc.)
- Spells: Certain spells like Ignite or Corrupt
- Items: Some items may apply DoT when equipped or used
Countering Damage Over Time
- Potion of Purity - Removes most DoT effects
- Chalice of Blood - For bleeding effects
- Ring of Elements - Provides resistance to various DoT effects
- Resistances - Natural resistances can reduce or prevent DoT effects
Strategic Uses
- Apply DoT to enemies before other attacks to increase overall damage
- Combine DoT with other effects (like roots) to maximize damage while the enemy can't escape
- Use DoT on groups of enemies to affect multiple targets simultaneously
- Consider DoT when deciding whether to engage in combat
See Also
rpd/damage_over_time.txt · Last modified: by 127.0.0.1

