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rpd:damage_over_time

Damage Over Time

Damage Over Time

Damage over time (DoT) refers to effects that cause damage periodically for a set number of turns, without requiring an active action from the source of the damage.

Types of Damage Over Time Effects

  • Burning - Fire damage that also destroys items
  • Poison - Damage based on percentage of current HP
  • Bleeding - Fixed damage per turn
  • Corruption - Gradually turns the target into an enemy
  • Drowsy - Eventually causes sleep effect

Sources of Damage Over Time

  • Attacks: Some enemies have attacks that apply DoT effects
  • Traps: Fire traps, poison traps, and other environmental hazards
  • Weapons: Weapons with specific enchantments (like Fire, Poison, etc.)
  • Spells: Certain spells like Ignite or Corrupt
  • Items: Some items may apply DoT when equipped or used

Countering Damage Over Time

Strategic Uses

  • Apply DoT to enemies before other attacks to increase overall damage
  • Combine DoT with other effects (like roots) to maximize damage while the enemy can't escape
  • Use DoT on groups of enemies to affect multiple targets simultaneously
  • Consider DoT when deciding whether to engage in combat

See Also

rpd/damage_over_time.txt · Last modified: by 127.0.0.1