rpd:enchantment
Table of Contents
Enchantment
An Enchantment is a special magical property that can be added to weapons in Remixed Dungeon using an Arcane Stylus. Each weapon can have only one enchantment, which provides special offensive or utility abilities.
Common Enchantments
- Fire: Chance to set enemies on fire on hit
- Horror: Chance to cause enemies to flee in terror
- Instability: Random enchantment effect on hit
- Leech: Heals you for a portion of damage dealt
- Luck: Increases damage with a chance for extra damage
- Paralysis: Chance to paralyze enemies on hit
- Piercing: Chance to hit additional enemies behind the target
- Poison: Chance to poison enemies on hit
- Slow: Chance to slow enemies on hit
- Swing: Hits all adjacent enemies when wielded with two hands
- Death: Chance to instantly kill non-boss enemies on hit
Application
- Applied automatically when upgrading weapons with a Scroll of Upgrade
- Process is random - you don't choose which enchantment is applied
- Once applied, the enchantment cannot be removed or changed
- Higher-level weapons will have stronger enchantment effects
- Higher upgrade levels increase the chance of receiving an enchantment
- Only applies to weapons that can receive enchantments
Code Reference
- Weapon Enchantments: Weapon Enchantments Directory
- Weapon Class: Weapon.java
- Upgrade System: ScrollOfUpgrade.java
Strategic Considerations
- Choose weapons to enchant based on your needs and playstyle
- Consider class synergies (e.g., Warriors benefit from damage enchantments)
- Some enchantments are more valuable than others depending on the dungeon level
- Risk vs. reward: you might get a highly desirable enchantment or an unhelpful one
See Also
- Arcane Stylus - Item used to apply enchantments
- Weapons - Equipment that can receive enchantments
- Glyphs - Similar mechanic for armor
- Game Mechanics - Other core systems
rpd/enchantment.txt · Last modified: by 127.0.0.1

