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rpd:encounters

Encounters

Encounters refer to interactions between the player character and various elements in the dungeon, including monsters, traps, items, and other game features.

Types of Encounters

Hostile Encounters

  • Mobs - Enemies that actively engage the player in combat
  • Traps - Hidden mechanisms that activate when stepped on or triggered
  • Hostile NPCs - Non-player characters that attack the player

Neutral Encounters

  • Passive Mobs - Enemies that don't actively seek combat
  • Utility Mobs - Mobs that can be interacted with in special ways

Friendly Encounters

  • NPCs - Non-player characters that offer services or information
  • Ally Mobs - Creatures that assist the player

Environmental Encounters

  • Level Objects - Interactive features like fountains and altars
  • Terrain Features - Elements like water, grass, or lava that affect gameplay
  • Stairs - Access points between dungeon levels

Strategy

  • Approach unknown encounters with caution
  • Prepare appropriate items before entering new areas
  • Understand different encounter types to make tactical decisions
  • Be ready for surprises in the dungeon

See Also

rpd/encounters.txt · Last modified: by 127.0.0.1