rpd:gameplay
Table of Contents
Gameplay
Gameplay in Remixed Dungeon encompasses the core interactions and systems that players engage with during their dungeon adventure.
Core Gameplay Loop
- Exploration: Navigating dungeon levels, discovering secrets, and mapping areas
- Combat: Engaging enemies using various weapons, spells, and tactics
- Resource Management: Managing health, food, inventory space, and equipment
- Progression: Advancing through dungeon levels, gaining experience, and upgrading equipment
Essential Systems
- Combat - How fighting works in the game
- Health - Hit points and healing system
- Hunger - Food consumption and its effects
- Inventory - Managing carried items and equipment
- Dungeon Levels - Structure and navigation of dungeon levels
Items and Equipment
- Items - All types of items in the game
- Weapons - Offensive equipment and combat tools
- Armor - Defensive equipment and protection
- Potions - Consumable items with various effects
- Scrolls - Magical items with immediate effects
- Rings - Accessory items with ongoing effects
- Wands - Charged magical devices
Character Progression
- Hero Classes - Different starting classes and their abilities
- Hero Subclasses - Mastery paths for advanced abilities
- Experience - Gaining levels and stat improvements
- Equipment Upgrading - Enhancing weapons and armor
- Mastery - Acquiring class-specific abilities
Enemies and Challenges
- Mobs - Enemies in the dungeon
- Bosses - Major enemies with special mechanics
- Traps - Environmental hazards
- Status Effects - Various conditions affecting gameplay
- Challenges - Special game modes and modifiers
Advanced Gameplay
- Alchemy - Brewing potions and creating items
- Enchantments - Magical properties of weapons
- Glyphs - Magical properties of armor
- Pets - Companions in the dungeon
- Shops - Commercial systems in the dungeon
Tips for New Players
- Identify items carefully: Use Scrolls of Identify wisely
- Manage food resources: Don't let hunger become a problem
- Prioritize equipment upgrades: Focus on either weapons or armor first
- Learn enemy patterns: Different enemies have different behaviors
- Explore thoroughly: Secrets can provide significant advantages
Code References
- Game flow: Dungeon.java - Main game control flow
- Player actions: Hero.java - Hero actions and behaviors
Related
- Start - Main entry point to the wiki
- Game Mechanics - Technical details about systems
- Strategies - Advanced gameplay strategies
rpd/gameplay.txt · Last modified: by 127.0.0.1
