rpd:golems
Table of Contents
Golems
Description
Golems are large, sturdy construct enemies found in the dungeon. They are magical beings made of stone, clay, or other materials that serve as guardians in various dungeon areas.
Stats
- HP: 85
- Attack Skill: 28
- Defense Skill: 18
- Damage: 20-40
- Dr (Damage Reduction): 12
- EXP: 12
- Max Level: 22
- Attack Delay: 1.5s
Abilities & Mechanics
- High Health: 85 HP, making them quite durable
- Strong Attack: Deals significant damage (20-40)
- High Defense: 18 defense skill provides good protection
- High Damage Reduction: 12 DR significantly reduces incoming damage
- Resistances: Resistant to Scroll of Psionic Blast
- Immunities: Immune to Amok, Terror, Sleep, and Bleeding
- Special Interaction: Defeating a golem advances the Imp Quest
Drops
- Various items as determined by the treasure system
Strategy
- Golems are very durable due to high HP, DR and defense
- Their slow attack speed (1.5s delay) gives players time to respond
- Magic attacks like Psionic Blast are less effective due to resistance
- Status effects like fear or sleep won't affect them
- Their high damage output means they should be prioritized in groups
Related
- Constructs - Other animated constructs in the dungeon
- Imp Quest - Quest involving golem defeat
- Scroll of Psionic Blast - Item that golems resist
Code References
rpd/golems.txt · Last modified: by 127.0.0.1

