rpd:health
Table of Contents
Health
Health (or Hit Points/HP) represents the amount of damage a character can take before dying. All characters start with a base of 20 HP which can be increased by finding a Potion of Might or through other game mechanics.
Mechanics
- Maximum HP: The upper limit of health a character can have
- Current HP: The amount of health currently remaining
- Restoration: Health can be restored through various means:
- Potion of Healing and similar potions
- Herbalism (eating raw vegetables)
Effects on Low Health
- Movement speed is reduced when health is low
- Critical health can cause hero to faint temporarily
- If health reaches 0, the character dies
Related Pages
Code Reference
- Char.java - Base character class with health mechanics
rpd/health.txt · Last modified: by 127.0.0.1
