User Tools

Site Tools


rpd:health

Health

Health (or Hit Points/HP) represents the amount of damage a character can take before dying. All characters start with a base of 20 HP which can be increased by finding a Potion of Might or through other game mechanics.

Mechanics

Effects on Low Health

  • Movement speed is reduced when health is low
  • Critical health can cause hero to faint temporarily
  • If health reaches 0, the character dies

Code Reference

  • Char.java - Base character class with health mechanics
rpd/health.txt · Last modified: by 127.0.0.1