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rpd:health_mechanic

Health Mechanic

Health (or Hit Points/HP) represents the amount of damage a character can take before dying. Heroes start with different base HP depending on difficulty: 30 HP on normal difficulty and 20 HP on higher difficulties. This can be increased by finding a Potion of Might or through other game mechanics.

Mechanics

Effects on Low Health

  • If health reaches 0, the character dies

Code References

JSON Configuration

  • Various mob configuration files in RemixedDungeon/src/main/assets/mobsDesc/ define HP values for enemies
  • RemixedDungeon/src/main/assets/hero/initHeroes.json - Defines starting health for hero classes

String Resources

  • Health-related strings can be found in RemixedDungeon/src/main/res/values-ru/strings_all.xml and other language resource files
rpd/health_mechanic.txt · Last modified: by 127.0.0.1