rpd:ice_elemental_mob
Table of Contents
Ice Elemental Mob
Description
Ice Elementals are hostile creatures that appear in the later levels of Remixed Dungeon. They are cold-based enemies that can slow their targets upon attack.
Stats
- HP: (depth * 10 + 1)
- HT: (depth * 10 + 1)
- Defense Skill: depth * 2 + 1
- Attack Skill: (depth * 2 + 1) / 3 + 1
- Damage: (hp/6)-(hp/6) (fixed range)
- DR (Damage Reduction): expForKill
- EXP for Kill: depth + 1
- Max Level: depth + 2
- Carcass Chance: 0
Special Abilities
- Slow Attack: Has a 33% chance to apply Slow effect for 3 turns when attacking a hero
- Immunities: Immune to Roots, Paralysis, Stun, and Toxic Gas
Behavior
- Adjusts stats based on current dungeon depth (IDepthAdjustable implementation)
- Drops Frozen Carpaccio (10% chance)
- Moves towards the player when detected
Strategy
- Be prepared for the slowing effect which can be dangerous in tight spots
- The slow effect only applies to heroes, not other mobs
- Since they have no carcass chance, they won't drop mystery meat
- Fire-based attacks can be effective for melting the cold nature
- The elemental has significantly reduced damage but high HP at deeper levels
Content Verification
- Information source: Java Class com.nyrds.pixeldungeon.mobs.elementals.IceElemental
- Stats verification: Extracted directly from IceElemental.adjustStats() method
- Effect descriptions: Based on in-game mechanics from attackProc() and adjustStats()
See Also
rpd/ice_elemental_mob.txt · Last modified: by 127.0.0.1

