rpd:mechanical_enemies_mob
Table of Contents
Mechanical Enemies Mob
In Remixed Dungeon, mechanical enemies are special types of enemies that behave differently from organic enemies. These enemies often have special resistances and immunities that make them unique to fight.
List of Mechanical Enemies
- DM-300 - The first major mechanical boss found in the Goo level
- War Hammer - A mechanical boss in the Prison level
- Ice Guardian - A mechanical enemy in the Caves level
- Golden Statue - Mechanical statues that appear throughout the dungeon
Common Characteristics
- Poison Immunity: Mechanical enemies are typically immune to poison effects
- Bleeding Immunity: Immune to bleeding damage
- Cripple Immunity: Immune to cripple effects
- Frost Resistance: Usually resistant to frost effects
- Piercing Resistance: Some mechanical enemies have reduced damage from piercing attacks
- Healing Immunity: Abilities that heal enemies will not affect mechanical enemies
Tactics
- Use physical attacks that don't rely on status effects
- Avoid using poison-based weapons or spells against them
- Focus on direct damage rather than DoT (Damage over Time) effects
- Some mechanical enemies may have special weaknesses to specific damage types
Code References
- Mechanical Enemies Implementation: Mob.java - Base class with immunities
- DM-300: DM300.java
- Golden Statue: GoldenStatue.java
rpd/mechanical_enemies_mob.txt · Last modified: by 127.0.0.1
