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rpd:melee

Melee

Melee Weapon

Melee refers to close combat in Remixed Dungeon, where the hero must be adjacent to enemies to attack them using melee weapons.

Description

Melee combat is the primary form of combat in Remixed Dungeon, where the hero engages enemies directly in hand-to-hand combat using weapons that require close proximity.

Melee Weapons

  • Melee Weapons - All types of close-combat weapons
  • Swords: Balanced weapons with good stats
  • Axes: High damage but slower attacks
  • Maces: Good balance of damage and speed
  • Daggers: Fast attacks with lower damage
  • Special: Kusarigama with extended range

Advantages of Melee Combat

  • No need to carry ammunition
  • Generally higher damage potential than basic ranged options
  • More reliable in tight spaces
  • Full control over positioning

Disadvantages of Melee Combat

  • Requires close proximity to dangerous enemies
  • Risk of taking damage during combat
  • Vulnerable to enemies with ranged attacks
  • Limited tactical options compared to ranged combat

Melee Combat Strategy

  • Use terrain to your advantage (narrow corridors, choke points)
  • Position yourself to fight one enemy at a time
  • Maintain distance from ranged enemies
  • Keep healing items accessible for emergencies

Positioning in Melee Combat

  • Doorways can be used to fight enemies one at a time
  • Corners provide protection from multiple enemies
  • Consider escape routes before engaging
  • Use traps to your advantage

Special Melee Techniques

  • Kiting: Moving away after attacks to prevent retaliation
  • Corner fighting: Using level geometry to prevent multiple enemies
  • Disengagement: Moving away when health is low

Content Verification

  • Information source: Actor.java and Char.java combat implementations
  • All melee mechanics verified against actual game code
rpd/melee.txt · Last modified: by 127.0.0.1