rpd:melee_combat
Table of Contents
Melee Combat
Melee Combat is direct, close-range fighting between characters. It occurs when a character attacks an adjacent enemy (or vice versa) using a melee weapon or bare fists.
Mechanics
- Attack Skill: Determines the chance of hitting an opponent
- Defense Skill: Determines the chance of evading an attack
- Damage: Calculated based on weapon damage and character strength
- Critical Hits: Random chance to deal maximum weapon damage with double effectiveness
Factors Affecting Combat
- Strength - Required to use weapons effectively
- Weapon Enchantments - Special effects that can trigger on hit
- Armor Glyphs - Special effects that can trigger on being hit
- Weapon tier and quality - Affects damage range
- Armor tier and quality - Affects damage reduction
Special Effects
Related Pages
Code Reference
- Char.java - Combat calculation methods
rpd/melee_combat.txt · Last modified: by 127.0.0.1
