rpd:melee_weapon_item
Table of Contents
Melee Weapon
Melee Weapons are weapons in Remixed Dungeon designed for close combat. They are used in direct hand-to-hand combat with enemies.
Description
Melee weapons are equipment items held in the hero's main hand for close-range combat. They vary in attack speed, damage range, and special properties.
Properties
- Attack Skill: Bonus to hit chance in combat
- Damage Range: Minimum and maximum damage dealt per hit
- Durability: How many uses before the weapon breaks (if applicable)
- Speed Factor: How quickly the weapon can be used in combat
- Enchantment: Special magical effect (for upgraded weapons)
Melee Weapon Types
- Swords - Versatile bladed weapons
- Daggers - Fast, light piercing weapons
- Axes - Heavy-hitting weapons
- Maces - Blunt weapons with crushing damage
- Spears - Thrusting weapons with reach
- War Hammer - Heavy blunt weapons
- Quarterstaff - Balanced two-handed weapons
- Kusarigama - Scythe with chain
Combat Strategy
- High Damage vs. Speed: Choose between heavy hitter weapons or fast attackers
- Versatility: Some weapons work better with certain hero classes
- Enchantments: Consider what magical properties benefit your fighting style
- Durability: Some weapons are more resilient than others
Special Properties
- Blocking: Some weapons can block attacks (like War Hammer)
- Reach: Some weapons can attack adjacent enemies (like Spear)
- Strength: Some weapons require minimum strength to wield effectively
Upgrades
- Melee weapons can be upgraded using Scrolls of Upgrade
- Enchantments can be applied to provide special effects
- Higher levels provide better stats
Code References
- MeleeWeapon.java - Base melee weapon class
- WeaponFactory.java - Weapon creation factory
- Melee weapon strings - English names and descriptions
- Melee weapon strings (Russian) - Russian localization
Related
rpd/melee_weapon_item.txt · Last modified: by 127.0.0.1

