rpd:missile_weapons
Table of Contents
Missile Weapons
Description
Missile weapons are a category of weapons in Remixed Pixel Dungeon that can be thrown at enemies. Unlike regular thrown items, missile weapons have specific stats and can be upgraded like other weapons.
Types
Mechanics
- Missile weapons can be aimed at enemies to deal damage
- Thrown weapons use the player's accuracy stat to determine if they hit
- Most missile weapons have durability and will be lost after use (except for the boomerang)
- Missile weapons can benefit from accuracy bonuses like rings of accuracy
- Some missile weapons can be enchanted like regular weapons
Upgradable Missile Weapons
- Boomerang is the only missile weapon that can be upgraded
- Each upgrade increases its damage range (MIN += 1, MAX += 2)
Throwing Speed
- Different missile weapons have different throwing speeds
- Throwing speed affects how quickly the weapon travels to the target
- Speed values are defined in the weapon's DLY (delay) stat
Special Properties
- The Boomerang has the unique property of returning to the player after being thrown
- Arrows must be used with compatible ranged weapons like bows
- Some missile weapons have special effects when they hit
Related
- Weapons - General information about weapons
- Enchantments - Information about weapon enchantments
- Accuracy - How missile weapon accuracy works
- Bows - Ranged weapons that use arrows
Source Code
- Base missile weapon class: MissileWeapon.java
- Arrows implementation: Arrow.java
- Boomerang implementation: Boomerang.java
rpd/missile_weapons.txt · Last modified: by 127.0.0.1
