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rpd:mob_speeds

Mob Speeds

Description

Mob speeds determine how quickly various enemies move and act in comparison to the player character.

Standard Speed

  • Normal Speed - Most mobs and the player move at 1× speed
  • Turn-Based Movement - Each move action takes the same amount of game time

Fast Mobs

  • Shadow - Moves at 2× normal speed
  • Rat - Slightly faster than average
  • Gnoll Scout - Fast melee attacker

Slow Mobs

Speed Mechanics

  • Action Economy - Faster mobs get more actions in a given time period
  • Escape Difficulty - Fast mobs are harder to kite or escape from
  • Combat Pacing - Changes the rhythm of combat encounters
  • Tactical Considerations - Affects which enemies to prioritize

Strategy

  • Kiting - Only effective against mobs slower than you
  • Positioning - Critical against fast enemies to avoid being surrounded
  • Resource Management - Fast enemies require more resources to defeat
  • Retreat Planning - Consider escape routes when fighting fast enemies
  • Speed Items - Using speed-enhancing items can help against fast mobs

Effects on Speed

  • Slow - Reduces movement and action speed
  • Chill - Reduces speed (less severe than slow)
  • Elemental Effects - Some elements affect speed
  • Buffs and Debuffs - Various status effects can modify speed

See Also

rpd/mob_speeds.txt · Last modified: by 127.0.0.1