rpd:mob_speeds
Table of Contents
Mob Speeds
Description
Mob speeds determine how quickly various enemies move and act in comparison to the player character.
Standard Speed
- Normal Speed - Most mobs and the player move at 1× speed
- Turn-Based Movement - Each move action takes the same amount of game time
Fast Mobs
- Shadow - Moves at 2× normal speed
- Rat - Slightly faster than average
- Gnoll Scout - Fast melee attacker
Slow Mobs
- Golem - Moves slower than average
- Stone Guardian - Very slow movement
- DM-300 - Deliberately slow but powerful
Speed Mechanics
- Action Economy - Faster mobs get more actions in a given time period
- Escape Difficulty - Fast mobs are harder to kite or escape from
- Combat Pacing - Changes the rhythm of combat encounters
- Tactical Considerations - Affects which enemies to prioritize
Strategy
- Kiting - Only effective against mobs slower than you
- Positioning - Critical against fast enemies to avoid being surrounded
- Resource Management - Fast enemies require more resources to defeat
- Retreat Planning - Consider escape routes when fighting fast enemies
- Speed Items - Using speed-enhancing items can help against fast mobs
Effects on Speed
- Slow - Reduces movement and action speed
- Chill - Reduces speed (less severe than slow)
- Elemental Effects - Some elements affect speed
- Buffs and Debuffs - Various status effects can modify speed
See Also
rpd/mob_speeds.txt · Last modified: by 127.0.0.1
