rpd:pet
Table of Contents
Pet
Description
A pet in Remixed Pixel Dungeon is a mob that has been converted to fight alongside the player. Pets behave similarly to regular mobs but are friendly to the player and will attack enemies.
Mechanics
- Pets follow the player around the dungeon
- Pets will attack enemies that come into range
- Pets have the same stats and abilities as their original mob form
- Pets do not take up inventory space
- Pets remain in the dungeon when the player teleports away or ascends/descends stairs
Creation
Pets can be created through various means:
- Using the Sacrificial Sword to convert enemies
- Using spells like Summon Beast
- Through specific items or level mechanisms
Behavior
- Pets will prioritize attacking enemies over following the player
- Pets are affected by area of effect attacks (AOE)
- Pets can die if their HP reaches zero
- Pets cannot be directly controlled by the player
Limitations
- Bosses cannot be converted to pets
- NPCs cannot be converted to pets
- Some special enemies cannot become pets
- The player can only have a limited number of pets at once
Related
- Sacrificial Sword - Weapon that can create pets
- Summon Beast Spell - Spell that creates temporary pets
- Mobs - Information about enemy creatures that can become pets
Source Code
- Pet creation: Mob.makePet()
- General Mob class: Mob.java
rpd/pet.txt · Last modified: by 127.0.0.1
