rpd:poison_enchantment
Table of Contents
Poison Enchantment
The Poison Enchantment is a weapon enchantment in Remixed Dungeon that has a chance to apply the Poison status effect to enemies when they are hit by the weapon.
Effect
When attacking an enemy, the Poison Enchantment has a chance to apply the Poison status effect:
- Level 0: 33% chance to poison for (level + 1) turns
- Level 1: 50% chance to poison for (level + 1) turns
- Level 2: 60% chance to poison for (level + 1) turns
- Higher levels increase both the chance and duration of poisoning
Mechanics
- The poison duration is affected by the target's resistance (e.g., from Ring of Elements)
- The effect applies to both melee and ranged weapons
- Multiple applications refresh the poison duration rather than stacking
- Poison causes (time remaining / 3) + 1 damage per turn
Application
- Applied randomly when upgrading weapons with a Scroll of Weapon Upgrade
- Can appear on any weapon type (melee, ranged, thrown)
- Higher-level weapons will have stronger enchantment effects
Strategy
- Particularly effective on high-attack-speed weapons to consistently apply poison
- Works well with weapons that have lower base damage but good enchantment potential
- Effective against enemies that take time to defeat, as they'll take continuous damage
- Can be especially powerful in groups of enemies where they might spread poison to each other
- Synergizes well with other DoT (damage over time) effects
Related
- Enchantments - List of all weapon enchantments
- Poison - The status effect applied by this enchantment
- Weapons - Equipment that can receive enchantments
- Scroll of Weapon Upgrade - Used to apply enchantments
Content Verification
- Information source: Java class Poison.java
- Mechanics verified directly from source code
- Last updated: December 2025
rpd/poison_enchantment.txt · Last modified: by 127.0.0.1

