rpd:poison_trap_trap
Table of Contents
Poison Trap
Poison Trap is a type of trap found in the dungeon that releases poison gas when triggered, causing the poison status effect to the character that activates it.
Effects
- Poison Status: Afflicts the trapped character with the poison effect
- Damage Over Time: Causes gradual damage until the poison wears off or is cured
- Duration: Poison effect lasts for a limited number of turns
- Stacking: Multiple poison hits increase the damage rate
Activation
- Trigger: Activates when a character moves onto the trap's cell
- One-time: Becomes harmless after activation
- Silent: Does not alert other enemies (unlike alarm traps)
Countermeasures
- Potion of Purity: Instantly clears poison status
- Ring of Elements: Provides resistance to poison effects
- Herbal Health ability: May reduce poison duration
- Avoidance: Detecting and avoiding the trap entirely
Tengu Usage
- Strategic Placement: Tengu creates poison traps during combat as part of his strategy
- Area Denial: Forces the hero to move to specific locations to avoid the traps
- Multi-turn Effect: Continues to damage the hero even after Tengu has moved elsewhere
Technical Details
- Implementation: Trap.java (in the factory method)
- Configuration: poison_trap.json
- Effect: Applies poison status effect
Code References
See Also
- Tengu (uses poison traps strategically)
rpd/poison_trap_trap.txt · Last modified: by 127.0.0.1

