rpd:rat_king_mob
Table of Contents
Rat King
Description
The Rat King is a special NPC/mob that appears in a unique room in the Sewers. It's not an aggressive enemy but rather a quest-giver that offers players a special challenge. The Rat King appears to be a regal rat sitting on a throne surrounded by treasure.
Stats
- Type: NPC (Non-Player Character)
- Level: Special encounter
- HP: Normal for Sewers
- Attack: Non-aggressive (does not attack)
Location
- Found in a special “Rat King” room in the Sewers level
- Room is painted with a throne and surrounded by treasure
- The room type is generated by the RatKingPainter class
Special Properties
- Non-combatant: The Rat King does not attack the player
- Quest NPC: Provides a special challenge to the player
- Treasure Guardian: Found surrounded by treasure
- Unique Encounter: Appears in specially designed rooms
Interactions
- Approaching the Rat King triggers special dialogue
- The Rat King may challenge the player to a “test of prowess”
- After death, the Rat King leaves behind a Rat King's Crown
Dialogue
- “What? What? You want to challenge the Rat King, mortal?”
- “Do you want to prove yourself? Then face my champion!”
- “You have proven yourself, mortal. Take your reward.”
- “Alas… my reign comes to an end…”
Drops
- Rat King's Crown - A unique artifact upon defeat
Strategy
- The Rat King itself is not hostile, but may summon a champion to fight
- The real challenge comes from the champion it summons
- The surrounding treasure can be collected after completing the encounter
- Defeating the Rat King (or completing its challenge) rewards a unique artifact
Code References
- Java Class: RatKing.java
- Room Painter: RatKingPainter.java
- Room Definition: Room.java#L80
- Crown Item: RatKingCrown.java
- Mob Factory: MobFactory.java#L152
- String Resources (English): RatKing strings
- String Resources (Russian): RatKing strings (ru)
- Machine-readable data: Rat King - Code References
See Also
rpd/rat_king_mob.txt · Last modified: by 127.0.0.1

