rpd:runic_skull_level_object
Table of Contents
Runic Skull Level Object
Runic Skulls are special level objects that appear during the Lich boss fight in the Necropolis level. They provide various effects that make the Lich encounter more challenging.
Description
Runic Skulls are summoned by the Lich during combat and remain stationary on pedestals. The Lich activates these skulls every 5 turns, causing them to have various effects that aid the Lich in combat.
Types of Runic Skulls
- Red Skull: Heals the Lich for 7% of its maximum HP per skull summoned
- Blue Skull: Summons Skeletons (1 per skull summoned)
- Green Skull: Creates Toxic Gas clouds in a 30-cell area per skull summoned
- Purple Skull: Provides complete protection from damage to the Lich
Mechanics
- The Lich can only activate one skull at a time
- Skulls are positioned on pedestals when the Lich battle begins
- The number of skulls varies with difficulty (2 on Easy, 3 on Normal, 4 on Hard+)
- Skulls are cleared when the Lich is defeated
Strategy
- Prioritize destroying pedestals with active skulls
- Be aware of area effects when skulls are activated
- Prepare for different skull effects by having appropriate defenses
Related Pages
- Lich - The boss that summons the runic skulls
- Pedestal - The level objects where runic skulls appear
- Necropolis Level - Where the Lich and runic skulls appear
- Toxic Gas - Effect from green runic skulls
Code References
- Java Implementation: RunicSkull.java
- Lich Implementation: Lich.java - Contains skull summoning and activation logic
rpd/runic_skull_level_object.txt · Last modified: by 127.0.0.1

