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rpd:shaman

Shaman

{:rpd:images:shaman_sprite.png?200|} Shaman The Shaman is the Elf's subclass in Remixed Dungeon.

Unlocking

The Shaman subclass can be unlocked by using a Tome of Mastery after defeating the second boss (Tengu).

Special Mechanics

Elven _Shamans_ can use wands as melee weapons. Successful hits have a chance to activate the wand\'s power on a target without using a charge.

Special Armor

Using an Armor Kit on any armor will transform it into the Shaman Armor, which is specifically designed for this subclass.

Advantages

  • Can use wands as melee weapons
  • Chance to activate wand powers without consuming charges
  • Versatile weapon options combining ranged and melee
  • Preserves wand charges when power activates
  • Synergizes well with all wand types

Disadvantages

  • Activation chance is not guaranteed
  • Wand damage as melee weapon may be lower than dedicated weapons

Shaman (Hero Subclass)

Description

The Shaman is a mastery subclass of the Elf class in Remixed Dungeon. Elven Shamans can use wands as melee weapons, making them unique in their ability to combine magical and physical combat.

Special Abilities

  • Wand Melee: Can use wands as melee weapons
  • Chance Activation: Successful hits have a chance to activate the wand's power on a target without using a charge
  • Magical Combat: Combines martial and magical abilities effectively

Notes

The Shaman subclass allows Elves to utilize wands in close combat, making them versatile fighters who can leverage magical effects even in melee situations. Note: This is the Elf hero subclass. For the dungeon enemy (typically a Gnoll Shaman), see Gnoll Shaman.

rpd/shaman.txt · Last modified: by 127.0.0.1