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rpd:stun

Stun

Stun Effect

Stun is a status effect in Remixed Dungeon that prevents a character from taking any actions for a period of time. Despite its name, it functions very similarly to the Paralysis effect.

Description

When a character is stunned, they are completely immobilized and unable to perform any actions until the effect wears off or is cured. This includes movement, attacking, using items, or casting spells.

Effects

  • Action Prevention: Stunned characters cannot take any actions
  • Duration: Standard duration is 10 turns, modified by resistance effects
  • Vulnerability: Stunned targets are vulnerable to attacks
  • Automatic Recovery: Effect ends automatically after time expires
  • Visual Indicator: Stunned characters display a specific status animation (CharSprite.State.PARALYSED)

Causes

  • Paralysis Enchantment - Weapon enchantment that applies Stun (not Paralysis as the name suggests)
  • Paralysis Arrow - Missile weapon that applies Stun effect, not Paralysis
  • Air Elemental - Can apply stun effect
  • Certain enemy attacks - Some creatures can stun with their attacks
  • Special spells - Some spells may cause stun

Immunities

Some creatures are immune to the Stun effect:

Countering the Effect

  • The effect will naturally wear off after the duration expires
  • Ring of Elements may provide resistance to reduce duration
  • Some items or abilities may remove negative status effects

Technical Details

  • Default Duration: 10 turns (DURATION constant)
  • Visual State: Uses CharSprite.State.PARALYSED state and BuffIndicator.PARALYSIS icon
  • Implementation: Extends FlavourBuff class and mimics Paralysis mechanics

Content Verification

  • Information source: Java Class com.watabou.pixeldungeon.actors.buffs.Stun
  • Stats verification: Extracted directly from class implementation
  • Effect descriptions: Based on in-game mechanics and string resources
  • Source code: Stun.java
rpd/stun.txt · Last modified: by 127.0.0.1