rpd:stun_buff
Table of Contents
Stun Buff
Stun is a status effect that temporarily paralyzes the affected character, preventing them from taking any actions for the duration of the effect.
Mechanics
- Duration: 10 turns by default, modified by resistance to elemental effects
- Effect: Paralyzes the character, preventing all actions during the duration
- Visual Indicator: Affected character shows “STUNNED” status message
- Sprite State: Character appears with paralyzed visual effect
Sources of Stun Effect
- Wand of Avalanche: Stunning enemies for 2-6 turns when they're hit by the avalanche
- Weapon Enchantment: Paralysis: Applies stun for 2.5 turns on hit
- Paralysis Arrow: Applies stun for 5 turns on hit
- Spider Guard: Applies 3-turn stun on hit
- Dread Knight: Applies stun when attacking
- Nightmare: Applies stun on hit
- Yog's Brain: Applies stun on hit
- DM-300: Applies 2-turn stun on hit
- King: Applies 1-turn stun on hit
- Senior: Applies 1.1-turn stun on hit
- Mystery Meat: May cause stunning roots when consumed
Immunities
Characters and mobs with immunity to stun include:
- Crystal
- Azuterron NPC
- Mimic Amulet
- Worm
- Runic Skull
- Earth Elemental
- Ice Elemental
- Ghost NPC
- King
- Mimic Pie
Counters
- Ring of Elements: Provides resistance that reduces stun duration
- Other resistance effects may also reduce the duration
Code References
- Stun.java - Main buff implementation
- WandOfAvalanche.java - Applies stun via avalanche
- Paralysis enchantment - Applies stun via weapon
- String Resource: Char_StaStunned
Related Buffs
rpd/stun_buff.txt · Last modified: by 127.0.0.1

