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rpd:walking_type

Walking Type

Walking Type is a property of mobs that determines what types of terrain they can move on in Remixed Dungeon.

Walking Types

  • NORMAL - standard movement, only on passable tiles
  • WATER - movement on water tiles
  • WALL - movement through walls (e.g., Shadows)
  • GRASS - movement on grass tiles
  • CHASM - movement over chasms
  • ABSOLUTE - absolute movement, can move on any tile

Application

  • Walking type determines where a mob can spawn
  • Affects the pathfinding algorithm when a mob moves
  • Determines the ability to move on specific types of terrain
  • Each walking type allows movement on different terrain types (normal, water, walls, grass, chasms, or all terrain)

Technical Implementation

  • Java Class: WalkingType.java
  • Mechanics: Each type has a different passableCells array determining where they can move
  • Spawning: Different types use different respawnCell methods to determine spawn locations
  • Movement: Used in pathfinding algorithms to determine valid movement locations
  • Shadow - example of mob with wall-walking ability
  • Mobs - other creatures in the game
  • Mechanics - other game mechanics
  • Terrain - different terrain types in the dungeon
rpd/walking_type.txt · Last modified: by 127.0.0.1