rpd:walking_type
Table of Contents
Walking Type
Walking Type is a property of mobs that determines what types of terrain they can move on in Remixed Dungeon.
Walking Types
- NORMAL - standard movement, only on passable tiles
- WATER - movement on water tiles
- WALL - movement through walls (e.g., Shadows)
- GRASS - movement on grass tiles
- CHASM - movement over chasms
- ABSOLUTE - absolute movement, can move on any tile
Application
- Walking type determines where a mob can spawn
- Affects the pathfinding algorithm when a mob moves
- Determines the ability to move on specific types of terrain
- Each walking type allows movement on different terrain types (normal, water, walls, grass, chasms, or all terrain)
Technical Implementation
- Java Class: WalkingType.java
- Mechanics: Each type has a different passableCells array determining where they can move
- Spawning: Different types use different respawnCell methods to determine spawn locations
- Movement: Used in pathfinding algorithms to determine valid movement locations
Related
rpd/walking_type.txt · Last modified: by 127.0.0.1
