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rpd:wandering_ai

Wandering AI

Description

Wandering AI is an artificial intelligence behavior where enemies move randomly around the dungeon rather than actively pursuing the player.

Characteristics

  • Random Movement - Moves to adjacent tiles randomly when not engaged
  • Low Alertness - Doesn't actively search for the player
  • Patrol Behavior - May follow simple patterns when undisturbed
  • Passive Detection - Only notices player when in adjacent tiles or line of sight

Examples of Wandering Mobs

  • Shadow - Wanders along walls and moves quickly
  • Gnoll - Sometimes found wandering in groups
  • Kobold - Often wanders near resource areas

Advantages

  • Predictable Movement - Easier to anticipate their position
  • Less Threatening - Won't pursue the player aggressively
  • Opportunity for Preparation - Can prepare for combat before engagement

Disadvantages

  • Surprise Factor - May encounter when not expecting combat
  • Stealth Limitations - Even stealthy characters may be detected
  • Area Coverage - May detect the player over larger areas when multiple present

Strategy

  • Avoidance - Often possible to avoid combat by careful movement
  • Surprise Advantages - Can get first attack when engaging them
  • Predictable Patterns - Can sometimes predict their movement to avoid or intercept
  • Area Control - May need to clear areas systematically to ensure safety

See Also

rpd/wandering_ai.txt · Last modified: by 127.0.0.1