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rpd:water_elemental_mob

Water Elemental

Water Elemental

Water Elementals are moderate-difficulty dungeon creatures, except when their body stays in contact with water-tiles. When this occurs, they heal a lot of HP each turn.

Description

Water elementals can be found near big water masses. Typically, these magically bonded waves just wander around.

Stats

  • HP: Depth * 5 + 1
  • Attack Skill: Base defense skill / 2 + 1
  • Defense Skill: Depth * 2 + 1
  • Damage: ht() / 2 (both min and max)
  • Exp for Kill: Depth + 1
  • Max Level: Depth + 2
  • Damage Reduction: expForKill / 3

Abilities

  • Freezing Attack: Has a 50% chance to freeze enemies when attacking (via Freezing)
  • Water Speed: Moves twice as fast when on liquid terrain
  • Healing in Water: Heals expForKill HP when in water
  • Frost Immunity Healing: When affected by Frost, heals expForKill HP if HP < HT
  • Burning Vulnerability: Takes 1 to ht() / 3 damage when affected by Burning

Immunities

Drops

Notes

Water Elementals are more dangerous in aquatic environments where they can move faster and heal themselves. They are immune to frost-related effects but vulnerable to burning.

Class Implementation

rpd/water_elemental_mob.txt · Last modified: by 127.0.0.1