rpd:water_elemental_mob
Table of Contents
Water Elemental
Water Elementals are moderate-difficulty dungeon creatures, except when their body stays in contact with water-tiles. When this occurs, they heal a lot of HP each turn.
Description
Water elementals can be found near big water masses. Typically, these magically bonded waves just wander around.
Stats
- HP: Depth * 5 + 1
- Attack Skill: Base defense skill / 2 + 1
- Defense Skill: Depth * 2 + 1
- Damage: ht() / 2 (both min and max)
- Exp for Kill: Depth + 1
- Max Level: Depth + 2
- Damage Reduction: expForKill / 3
Abilities
- Freezing Attack: Has a 50% chance to freeze enemies when attacking (via Freezing)
- Water Speed: Moves twice as fast when on liquid terrain
- Healing in Water: Heals expForKill HP when in water
- Frost Immunity Healing: When affected by Frost, heals expForKill HP if HP < HT
- Burning Vulnerability: Takes 1 to ht() / 3 damage when affected by Burning
Immunities
Drops
- Potion of Frost (10% chance)
Notes
Water Elementals are more dangerous in aquatic environments where they can move faster and heal themselves. They are immune to frost-related effects but vulnerable to burning.
Class Implementation
Related
- Elementals - Other elemental creatures
- Enemies - Other dungeon creatures
- Ice Elemental - Related elemental type
rpd/water_elemental_mob.txt · Last modified: by 127.0.0.1
