====== Elf ====== {{ rpd:images:elf_sprite.png|Elf }} The Elf is one of the starting classes in Remixed Dungeon. He is an agile character with natural magic abilities and ranged combat skills. ==== Class Overview ==== * **Starting Strength:** 9 (vs 10 for most other classes) * **Starting Health:** 15 (vs 20 for most other classes) * **Magic Affinity:** Elf * **Special Ability:** Resistance to certain magical effects and enhanced dewdrop collection * **Unlock Condition:** Unlocked by defeating the 4th boss [[en:rpd:king_mob|The King]] with any class OR by donating 2+ via in-app purchase * **Immunities:** Immune to root effects ==== Starting Stats and Equipment ==== * **Starting HP**: 15 (vs 20 for most other classes) - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L47-L53|initHeroes.json:ELF.hp]]'' * **Starting STR**: 9 (vs 10 for other classes) - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L47-L53|initHeroes.json:ELF.str]]'' * **Starting Equipment**: * +1 Elven Bow (identified) - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L35-L39|initHeroes.json:ELF.weapon]]'' * 20 Common Arrows (identified) - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L40-L44|initHeroes.json:ELF.items]]'' * +1 Elven Dagger (identified) - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L40-L44|initHeroes.json:ELF.items]]'' * Cloth Armor (identified) - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L2-L7|initHeroes.json:common.armor]]'' * 100 Gold - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L8-L12|initHeroes.json:common.items]]'' * **Quickslots**: * Quickslot 1: Common Arrow - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L54-L59|initHeroes.json:ELF.quickslot]]'' * Quickslot 2: Magic Arrow spell - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L54-L59|initHeroes.json:ELF.quickslot]]'' * **Immunities**: Roots - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L45-L49|initHeroes.json:ELF.immunities]]'' * **Magic Affinity**: Elf - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L45-L49|initHeroes.json:ELF.magicAffinity]]'' ==== Class Perks ==== * **15 Health and 9 Strength:** Starts with 15 points of Health and 9 points of Strength - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L47-L53|initHeroes.json:ELF]]'' * **Root Immunity:** Immune to rooting effects - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L45-L49|initHeroes.json:ELF.immunities]]'' * **Upgraded Bow:** Starts with an upgraded Elven Bow (+1) and a supply of arrows - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L35-L39|initHeroes.json:ELF.weapon]] and [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L40-L44|initHeroes.json:ELF.items]]'' * **Bow Expertise:** Excellent with ranged weapons (especially bows) * **Enhanced Dewdrop Collection:** Gains +1 additional dewdrop bonus (same as Huntress) - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java#L396-L409|HeroClass.java:dewBonus()]]'' * **Melee Disadvantage:** Less proficient with melee weapons ==== Special Mechanics ==== * The Elf is immune to root effects that would normally prevent movement - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L45-L49|initHeroes.json:ELF.immunities]]'' * Starts with a +1 Elven Bow and a supply of arrows - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L35-L39|initHeroes.json:ELF.weapon]] and [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L40-L44|initHeroes.json:ELF.items]]'' * Has the Magic Arrow spell in the quickslot for magical ranged attacks - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L54-L59|initHeroes.json:ELF.quickslot]]'' * Receives +1 additional healing from dewdrops compared to other classes - ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java#L396-L409|HeroClass.java:dewBonus()]]'' ==== Class Abilities ==== The Elf has access to unique mastery paths that can be chosen later in the game: * **Scout:** Elven Scouts are masters of stealth; trampling high grass grants temporary invisibility buff and they are even faster than regular Elves * **Shaman:** Elven Shamans can use wands as melee weapons; successful hits have a chance to activate the wand's power without using a charge ==== Content Verification ==== * Information source: ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java|HeroClass.java]]'', ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json|initHeroes.json]]'' * Stats verification: Extracted directly from ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json#L35-L59|initHeroes.json:ELF section]]'' configuration * Mechanics verification: Based on ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java#L396-L409|HeroClass.java:dewBonus()]]'' and ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json|initHeroes.json]]'' configuration * Dewdrop bonus: Based on dewBonus() method in ''[[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java#L396-L409|HeroClass.java]]'' * Last updated: December 2025 ==== Advantages ==== * Immune to root effects * Ranged combat capability with the Elven Bow * Magic Arrow spell for additional magical damage * Good balance of melee (Elven Dagger) and ranged (Elven Bow) options * Excellent with ranged weapons (especially bows) * Enhanced dewdrop collection (+1 bonus per drop) * Agility and speed ==== Disadvantages ==== * Lower starting strength than most other classes (9 vs 10) * Lower starting HP than most other classes (15 vs 20) * Less proficient with melee weapons * More dependent on ranged weapons ==== Strategy ==== * Focus on ranged combat with bows and arrows * Collect dewdrops effectively for health benefits (enhanced healing) * Consider choosing Scout or Shaman mastery based on preferred playstyle * Utilize the higher agility for mobility * Take advantage of immunity to root effects in combat positioning ==== Subclasses ==== * [[en:rpd:scout|Scout]] * [[en:rpd:shaman_mob|Shaman]] ==== Related ==== * [[playable_class_mechanic|Playable Classes]] - Other character options * [[en:rpd:elven_bow_item|Elven Bow]] - Starting weapon * [[en:rpd:scout|Scout]] - Mastery path * [[en:rpd:shaman_mob|Shaman]] - Mastery path * [[en:rpd:common_arrow_item|Common Arrow]] - Starting ammunition * [[en:rpd:king_mob|The King]] - Boss needed for unlock (alternative: donate 2+) {{tag> rpd playable_classes elf}}