====== Fear ====== **Fear** is a general game mechanic in Remixed Pixel Dungeon that causes characters to become frightened, typically resulting in fleeing behavior and impaired functionality. ==== Effects ==== * **Terror Status**: Most commonly manifests as the [[en:rpd:terror_buff|Terror]] status effect * **Fleeing Behavior**: Affected characters prioritize escaping over other actions * **Combat Impairment**: Reduced effectiveness in combat situations * **Movement Priority**: Moving away from sources of fear ==== Causes ==== Fear can be induced by: * [[en:rpd:scroll_of_terror|Scroll of Terror]] (creates terror status) * Special abilities of certain mobs * Environmental effects or cursed items * Boss monsters with fear-inducing abilities ==== Counters ==== * [[en:rpd:resistances|Fear Resistance]] reduces susceptibility to fear effects * [[en:rpd:terror_buff|Terror]]-specific cures also counter fear effects * Some equipment provides fear immunity * Bravery-related buffs may provide protection ==== Source Code ==== * Fear mechanics implemented through: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Terror.java|Terror.java]] * String Resources (English): [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L592|Terror strings (line 592)]] * String Resources (Russian): [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L597|Terror strings (line 597)]] ==== See Also ==== * [[en:rpd:status_effects|Status Effects]] * [[en:rpd:terror_buff|Terror]] * [[en:rpd:resistances|Resistances]] * [[en:rpd:buffs|Buffs and Debuffs]] {{tag> rpd status_effects mechanics }}