====== Grass ====== {{ rpd:images:grass_terrain.png|Grass }} **Grass** is a common terrain feature found throughout the dungeon that provides special properties and interactions. It is what high grass becomes when trampled. ==== Properties ==== * **Movement**: Passable terrain that characters can move through normally * **Line of Sight**: Does not block line of sight * **Flammable**: Can be burned by fire-based effects * **Trampled**: Regular grass is what high grass becomes when trampled ==== Contents ==== * **Drops**: May occasionally yield dewdrops when moved over * **Hidden Items**: Some items may be hidden in grass until stepped on ==== Interaction ==== * Moving over grass typically has no special effect * Some hero subclasses may have special interactions when moving through grass * Grass can be burned by fire-based attacks or effects ==== Mechanics ==== * **Terrain ID**: 2 (Terrain.GRASS constant) * **Flags**: PASSABLE (does not block LOS or have special properties) ==== Strategy ==== * Grass provides normal movement without special benefits or drawbacks * Less concealment than high grass, but also doesn't have trampling effects ==== Related Pages ==== * [[en:rpd:high_grass|High Grass]] - Dense grass that can be trampled * [[en:rpd:terrain|Terrain]] - Other terrain features in the dungeon * [[en:rpd:dewdrop_item|Dewdrop]] - Item that may be found when moving through grass ==== Source Code ==== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/Terrain.java|Terrain.java]] - Terrain constants definition * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/TerrainFlags.java|TerrainFlags.java]] - Terrain properties {{tag> rpd terrain}}