====== Game Mechanics ====== {{ rpd:images:scroll_of_identify_item.png|Scroll of Identify}} This page covers the core game mechanics in Remixed Dungeon. ==== Core Mechanics ==== * [[en:rpd_combat|Combat]] - How fighting works * [[en:rpd_level_up|Level Up]] - Experience and leveling * [[en:rpd_hunger|Hunger]] - Hunger system * [[en:rpd_inventory|Inventory]] - Managing items * [[en:rpd_strength|Strength]] - Stat system ==== Advanced Mechanics ==== * [[en:rpd_enchantments|Enchantments]] - Item enchantments * [[en:rpd_glyphs|Glyphs]] - Armor glyphs * [[en:rpd_artifacts|Artifacts]] - Special items * [[en:rpd_alchemy|Alchemy]] - Potion making * [[en:rpd_spells|Spells]] - Spell system ==== Environment ==== * [[en:rpd_mobs|Monsters]] - Enemy types * [[en:rpd_traps|Traps]] - Environmental hazards * [[en:rpd_level_objects|Level Objects]] - Interactive objects * [[en:rpd_seeds|Seeds]] - Plantable items ==== Strategy ==== * [[en:rpd_shop|Shop]] - Buying and selling * [[en:rpd_boss_fights|Boss Fights]] - Boss strategies * [[en:rpd_class_strategies|Class Strategies]] - Playing by class {{tag> rpd mechanics game_systems}}