====== Spells ====== Spells in Remixed Dungeon are magical abilities that can be used by heroes to gain advantages in combat, explore the dungeon, or support their character. They differ from wands in that they are typically single-use or have a specific activation cost, and they're more focused on specific magical effects. ==== Categories ==== ==== Combat Spells ==== * Direct damage spells like [[en:rpd:lightning_bolt_spell|Lightning Bolt]] * Offensive area spells * Damage enhancement spells ==== Utility Spells ==== * Movement and escape spells like [[en:rpd:town_portal_spell|Town Portal]] * Detection and revelation spells * Environmental interaction spells ==== Support Spells ==== * Healing spells like [[en:rpd:healing_spell|Heal]] * Buff spells for self-enhancement * Debuff spells to hinder enemies ==== Spell Affinities ==== Each hero class has affinities for certain types of spells, making them more effective: * [[en:rpd:spell_affinities|Spell Affinities]] - Detailed list of spell categories and class compatibility ==== Mechanics ==== * **Mana Cost**: Spells typically require mana to cast, though some may use other resources * **Cooldown**: Some spells have cooldown periods between uses * **Targeting**: Spells may target the hero, enemies, locations, or have area effects ==== Notable Spells ==== * [[en:rpd:healing_spell|Heal]] - Restores health * [[en:rpd:town_portal_spell|Town Portal]] - Returns to town * [[en:rpd:backstab_spell|Backstab]] - Enhanced back attack * [[en:rpd:exhumation_spell|Exhumation]] - Summons a skeleton * [[en:rpd:order_spell|Order]] - Controls undead/minions ==== Classes and Spells ==== * [[en:rpd:hero_classes|Hero Classes]] may have restrictions or bonuses with certain spells * [[en:rpd:spell_affinities#combat|Combat-affinity]] spells work well for warriors * [[en:rpd:spell_affinities#rogue|Rogue-affinity]] spells enhance stealth abilities * [[en:rpd:spell_affinities#priest|Priest-affinity]] spells focus on healing and support {{tag> rpd spells magic }}