====== Boomerang ====== {{ rpd:images:boomerang_sprite.png|Boomerang }} A curved throwing weapon that returns to the thrower after being thrown. It's a unique ranged weapon with returning properties. ==== Description ==== When thrown at the enemy this flat, curved, wooden missile will return to the hands of its thrower. The Huntress starts with this unique upgradeable weapon. ==== Stats ==== * **Damage:** 1-4 (base) - scales with upgrades * **Strength Required:** 10 * **Durability:** Returns after use (effectively unlimited) * **Special Property:** Returns after being thrown * **Price:** 100 gold * **Is Upgradable:** Yes * **Degrade Effect:** MIN -= 1, MAX -= 2 per degradation level * **Equip Time:** 0 (instant equip) * **Flight Type:** Curved path, fast rotating ==== Special Properties ==== * **Returning:** Automatically returns to the thrower after hitting a target or missing * **Ranged Attack:** Can be used to attack distant enemies * **Reusable:** Does not require retrieval like other thrown weapons * **Upgradable:** Can be upgraded like other weapons * **Not for Reforge:** Cannot be used with the ShortSword reforge action * **Flight Path:** Flies in a curved path rather than straight (isFliesStraight() returns false) * **Rotation:** Spins rapidly while flying (isFliesFastRotating() returns true) * **Slot Restoration:** As of December 2025, returns to the original inventory slot where it was equipped (if it was in an equipment slot) * **Quickslot Restoration:** As of December 2025, also returns to the original quickslot position if it was thrown from a quickslot ==== Upgrading ==== * Each upgrade: MIN += 1, MAX += 2 * The only missile weapon that can be upgraded ==== Enchantments ==== * Cannot naturally receive Piercing or Swing enchantments (enchant method filters these) * Other enchantments work normally ==== Notes ==== * The boomerang is the starting weapon for the [[rpd:huntress|Huntress class]] * It will automatically return to the player's inventory or quickslot after being thrown * As of December 2025, it returns to the original inventory slot where it was equipped and restores quickslot position if thrown from a quickslot * This weapon is unique in that it combines ranged attack capability with unlimited durability * It's the only throwable weapon that starts the game already equipped * Has special mechanics for placement back in inventory/quickslot after use ==== Content Verification ==== * Information source: Java class [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/Boomerang.java|Boomerang.java]] * Updated for recent changes: December 2025 update includes slot restoration features - returns to original inventory slot and quickslot position * Last updated: December 2025, source: Remixed Dungeon 1.9.3 ==== Source Code References ==== * Java class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/Boomerang.java|Boomerang.java]] {{tag> rpd items weapons throwing melee }}