====== Dual Wielding ====== **Dual Wielding** is a combat system introduced in Remixed Pixel Dungeon that allows players to equip weapons in both hands, increasing their attack frequency. ==== Overview ==== Dual Wielding was introduced in update 29.4.fix.8, allowing players to equip weapons in both the main hand and off-hand (left hand) slots for increased combat effectiveness. ==== Mechanics ==== * **Slots**: Uses both the main weapon slot and the left hand slot * **Attack Speed**: Increases the frequency of attacks * **Weapon Requirements**: Generally works with one-handed weapons in both slots * **Strategy**: Focuses on offensive output over defensive capabilities ==== Equipment Requirements ==== To dual wield effectively: * Two compatible one-handed weapons * Free left hand slot (cannot dual wield if using a shield or two-handed weapon in main hand) * Sufficient strength to wield both weapons effectively ==== Combat Strategy ==== Dual wielding changes the combat approach to be more aggressive: * **Offense**: Higher damage output due to increased attack frequency * **Defense**: Reduced defensive capabilities compared to using a shield * **Versatility**: More attacks per turn but potentially less damage per hit * **Tactics**: Best for aggressive playstyles and when confident in defeating enemies quickly ==== Weapon Compatibility ==== Not all weapons can be dual wielded: * One-handed weapons generally work best for dual wielding * Two-handed weapons cannot be used with another weapon simultaneously * Some special weapons may have unique compatibility rules ==== Comparison with Other Options ==== * **Dual Wielding vs. Shield**: More offensive but less defensive * **Dual Wielding vs. Two-handed**: More frequent but potentially weaker attacks * **Strategic Choice**: Player must decide between offense and defense based on situation ==== See Also ==== * [[rpd:equipment_slots|Equipment Slots]] * [[rpd:shields|Shields]] * [[rpd:mechanics|Game Mechanics]] * [[rpd:items|Items]] {{tag>:rpd}}