====== Gnoll Tomahawk ====== {{ rpd:images:gnolltamahawk_sprite.png|Gnoll Tomahawk }} The **Gnoll Tomahawk** (//GnollTamahawk// in code) is a unique throwing weapon specifically associated with the [[rpd:gnoll|Gnoll]] playable class. It's the starting weapon for the Gnoll class and represents their distinctive combat style. ==== Description ==== The Gnoll Tomahawk is a specialized throwing axe that represents the gnoll's native weapon. It combines the functionality of both a melee and throwing weapon, though it excels in the latter role. Created by Gnoll masters, each clan has its own unique design. This Tomahawk is slightly lighter than its counterparts. ==== Stats ==== * **Damage:** 3-17 points * **Strength Required:** 15 * **Durability:** Normal * **Speed:** 1.0x (base weapon speed) * **Accuracy:** 1.0x (base accuracy) ==== Properties ==== * **Type:** Throwing/melee weapon * **Class:** [[rpd:gnoll|Gnoll]] (specific starting weapon) * **Base Damage:** Moderate to high for early game * **Durability:** Unlike regular [[rpd:tomahawk|Tomahawks]], does not break when thrown at a target * **Accuracy:** High accuracy when thrown * **Upgradable:** Yes, can be upgraded with Scrolls of Upgrade ==== Special Properties ==== * Unique starting weapon for the [[rpd:gnoll|Gnoll]] class * Thrown weapon with good range * Unlike regular [[rpd:tomahawk|Tomahawks]], does not break when thrown at a target * Can be upgraded like other weapons ==== Special Features ==== * **Dual Functionality:** Can be used for both throwing and melee combat * **Starting Equipment:** Exclusive to the [[rpd:gnoll|Gnoll]] class * **Durability:** Unlike regular Tomahawks, doesn't break when thrown * **Not Usable in Melee:** Returns false for //notUsableInMelee()//, meaning it can be used in melee combat ==== Combat Usage ==== * **Ranged:** Effective at range when thrown * **Melee:** Can be used in close combat if needed (unlike regular Tomahawks) * **Damage:** Good damage output for its level (3-17 vs 4-20 of regular Tomahawk) * **Str Requirement:** Lower STR requirement (15 vs 17 of regular Tomahawk) ==== Related ==== * [[rpd:gnoll|Gnoll]] - The class that starts with this weapon * [[rpd:throwing_weapons|Throwing Weapons]] - General category * [[rpd:tomahawk|Tomahawk]] - General weapon type * [[rpd:gnoll_brute|Gnoll Brute]] - Enemy that may use similar weapons * [[rpd:playable_class|Playable Classes]] - Part of the class-specific equipment system ==== Strategy ==== * Use primarily as a throwing weapon for maximum effectiveness * Keep as backup melee weapon when needed * Collect additional throwing weapons to complement the Tomahawk * Take advantage of its durability to conserve other throwing items * Upgrade it to increase damage and effectiveness in both melee and ranged combat ==== Source Code ==== * Java: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/common/GnollTamahawk.java|GnollTamahawk.java]] * String Resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L2165|String Definitions]] ==== Notes ==== The Gnoll Tomahawk is the signature weapon of the [[rpd:gnoll|Gnoll]] class, providing a powerful ranged option for these hyena-like warriors. Unlike the regular Tomahawk, it doesn't break when thrown and can be used in melee combat. {{tag> rpd items weapons throwing melee gnoll }}