====== Game Mechanics ====== Game mechanics are the fundamental systems and rules that govern how Remixed Dungeon works. This page serves as an index for various mechanical systems in the game. ==== Core Mechanics ==== * **[[rpd:combat|Combat]]**: How attacking, defending, and damage works * **[[rpd:levels|Levels]]**: Dungeon generation and level mechanics * **[[rpd:inventory|Inventory]]**: Item management and usage * **[[rpd:exploration|Exploration]]**: Movement and discovery systems ==== Advanced Mechanics ==== * **[[rpd:ballistica|Ballistica]]**: Line-of-sight calculation system * **[[rpd:mana|Mana]]**: Magical energy resource system * **[[rpd:magic|Magic]]**: Spell and enchantment systems * **[[rpd:enchantments|Enchantments]]**: Weapon and armor bonuses * **[[rpd:glyphs|Glyphs]]**: Armor special abilities ==== Class Mechanics ==== * **[[rpd:hero_classes|Hero Classes]]**: Different starting abilities * **[[rpd:subclasses|Subclasses]]**: Specialization paths * **[[rpd:talents|Talents]]**: Character development options ==== Resource Management ==== * **[[rpd:food|Food]]**: Sustenance and hunger mechanics * **[[rpd:keys_and_locks|Keys and Locks]]**: Unlocking doors and chests * **[[rpd:potions|Potions]]**: Consumable items that provide effects * **[[rpd:scrolls|Scrolls]]**: Consumable items that trigger effects ==== Combat Mechanics ==== * **[[rpd:ranged_combat|Ranged Combat]]**: Attacking at a distance * **[[rpd:melee_combat|Melee Combat]]**: Close-quarters fighting * **[[rpd:debuffs|Debuffs]]**: Negative status effects * **[[rpd:buffs|Buffs]]**: Positive status effects * **[[rpd:elemental_damage|Elemental Damage]]**: Fire, cold, poison, etc. ==== Enemy Mechanics ==== * **[[rpd:enemies|Enemies]]**: Different types of opponents * **[[rpd:bosses|Bosses]]**: Powerful special enemies * **[[rpd:traps|Traps]]**: Environmental hazards * **[[rpd:ai|AI]]**: Enemy behavior patterns ==== Technical Implementation ==== * **[[rpd:actors|Actors]]**: Characters and their actions * **[[rpd:level_objects|Level Objects]]**: Interactive environment elements * **[[rpd:named_entity_kind|Named Entity Kind]]**: Entity identification system ==== See Also ==== * [[rpd:start|Getting Started]] * [[rpd:items|Items]] * [[rpd:mobs|Mobs]] * [[rpd:challenges|Challenges]] {{tag> rpd mechanics index }}