====== Range ====== Range refers to the distance at which characters can attack targets in Remixed Dungeon. Understanding range is crucial for combat effectiveness and positioning. ==== Types of Range ==== * **Melee Range:** 1 tile (adjacent enemies only) * **Short Range:** 2-3 tiles (some special weapons) * **Long Range:** 4+ tiles (wands, some spells) ==== Range Mechanics ==== * Most weapons have range of 1 (melee) * Some weapons like [[rpd:kusarigama|Kusarigama]] have extended range * [[rpd:wands|Wands]] typically have long range * [[rpd:throwing_weapons|Throwing weapons]] have varying ranges * Range affects targeting and line of sight requirements ==== Weapons with Extended Range ==== * [[rpd:kusarigama|Kusarigama]] - Range 2 * [[rpd:boomerang|Boomerang]] - Range 2-4 depending on level * Various [[rpd:throwing_weapons|throwing weapons]] - Varies by type * [[rpd:bow|Bows]] and [[rpd:arrows|arrows]] - Range up to 8 * [[rpd:shuriken|Shuriken]] - Range 6 ==== Strategy ==== * Extended range allows attacking enemies safely from a distance * Helps against enemies that prefer close combat * Can be useful for triggering traps from a safe distance * Consider line of sight when attacking at range ==== Related Effects ==== * [[rpd:ballistica|Ballistica]] - Pathfinding system used for ranged attacks * [[rpd:line_of_sight|Line of Sight]] - Requirement for most ranged attacks * [[rpd:accuracy|Accuracy]] - Accuracy mechanics at range ==== See Also ==== * [[rpd:combat|Combat]] - General combat mechanics * [[rpd:weapons|Weapons]] - All weapon types * [[rpd:wands|Wands]] - Ranged magical items {{tag> rpd combat mechanics range}}