====== Weapon Types Mechanic ====== This page provides information about different weapon types in Remixed Dungeon. ==== Melee Weapons ==== Melee weapons are used for close combat and include: * **Swords** - Standard melee weapons with balanced stats (e.g. [[rpd:short_sword_item|Short Sword]], [[rpd:long_sword_item|Long Sword]]) * **Axes** - Heavy damage weapons with slower attack speed (e.g. [[rpd:hand_axe_item|Hand Axe]], [[rpd:war_hammer_item|War Hammer]]) * **Maces** - Mid-tier weapons with moderate damage (e.g. [[rpd:club_item|Club]], [[rpd:mace_item|Mace]]) * **Spears** - Long-range melee weapons with reach advantage (e.g. [[rpd:spear_item|Spear]], [[rpd:halberd_item|Halberd]]) * **Daggers** - Fast weapons with lower damage but high attack rate (e.g. [[rpd:dagger_item|Dagger]], [[rpd:kunai_item|Kunai]]) ==== Ranged Weapons ==== Ranged weapons allow attacking from a distance: * **Bows** - Use ammunition like arrows to attack from range (e.g. [[rpd:wooden_bow_item|Wooden Bow]], [[rpd:composite_bow_item|Composite Bow]]) * **Crossbows** - Higher damage than bows but slower (e.g. [[rpd:crossbow_item|Crossbow]]) * **Slingshots** - Basic projectile weapons (e.g. [[rpd:slingshot_item|Slingshot]]) * **Custom Ranged** - Special ranged weapons with unique properties (e.g. [[rpd:chaos_bow_item|Chaos Bow]]) ==== Missile Weapons ==== Missile weapons are thrown or fired at enemies: * **Throwing Knives** - Fast, light projectiles (e.g. [[rpd:throwing_knife_item|Throwing Knife]]) * **Javelins** - Medium-range throwing spears (e.g. [[rpd:javelin_item|Javelin]]) * **Shurikens** - Small throwing stars (e.g. [[rpd:shuriken_item|Shuriken]]) * **Darts** - Basic ranged ammunition (e.g. [[rpd:dart_item|Dart]], [[rpd:curare_dart_item|Curare Dart]]) ==== Ammunition ==== Various types of ammunition used with ranged weapons: * **Arrows** - Used with bows (e.g. [[rpd:arrow_item|Arrow]], [[rpd:poison_dart_item|Poison Arrow]]) * **Bolts** - Used with crossbows (e.g. [[rpd:bolt_item|Bolt]]) * **Special Ammunition** - Enhanced projectiles with effects (e.g. [[rpd:incendiary_dart_item|Incendiary Dart]], [[rpd:shocker_item|Shocker]]) ==== Special Weapon Properties ==== * **Enchantments** - Magical effects that enhance weapon properties ([[rpd:enchantments|Enchantments]]) * **Upgrades** - Enhancement levels that improve weapon stats ([[rpd:weapon_upgrades|Weapon Upgrades]]) * **Durability** - Weapons degrade over time and need repair/replacement ==== See Also ==== * [[rpd:melee_weapons|Melee Weapons]] * [[rpd:ranged_weapons|Ranged Weapons]] * [[rpd:ammo|Ammunition]] * [[rpd:enchantments|Enchantments]] * [[rpd:weapon_upgrades|Weapon Upgrades]] * [[rpd:weapons|Weapons]] * [[rpd:items|Items]] {{tag> rpd items weapons melee ranged missile mechanic}}