Combat mechanics govern how battles work in Remixed Dungeon.
Description
Combat in Remixed Dungeon is turn-based and involves strategic positioning, proper equipment, and timing. Both the hero and enemies take turns performing actions based on their speed.
Combat Basics
Turn-Based System: Actions take time, enemies respond to the time consumed
Melee Combat: Attacking adjacent enemies
Ranged Combat: Using weapons or magic at a distance
Defensive Actions: Dodging, blocking, and evading attacks
Combat Stats
Attack Skill: Determines chance to hit in combat
Defense Skill: Determines chance to dodge attacks
Damage: Amount of damage dealt per successful attack
Armor: Reduces damage taken from physical attacks
Evasion: Chance to completely avoid attacks
Accuracy: Chance to successfully hit target
Combat Mechanics
Hit Chance: Calculated as Attack Skill / (Attack Skill + Defense Skill)
Damage Calculation: Weapon damage range with possible enhancements
Armor Mitigation: Armor reduces incoming damage by a percentage
Critical Hits: Possible for extra damage under certain conditions
Positioning: Important for melee vs ranged combat
Combat Strategies
Corridor Fighting: Use narrow spaces to fight one enemy at a time
Ranged Combat: Attack from a distance to avoid retaliation
Kiting: Move after attacking to avoid enemy retaliation
Environmental Use: Use traps, fire, and other terrain features to advantage