Grass is a common terrain feature found throughout the dungeon that provides special properties and interactions. It is what high grass becomes when trampled.
Properties
Movement: Passable terrain that characters can move through normally
Line of Sight: Does not block line of sight
Flammable: Can be burned by fire-based effects
Trampled: Regular grass is what high grass becomes when trampled
Contents
Drops: May occasionally yield dewdrops when moved over
Hidden Items: Some items may be hidden in grass until stepped on
Interaction
Moving over grass typically has no special effect
Some hero subclasses may have special interactions when moving through grass
Grass can be burned by fire-based attacks or effects
Mechanics
Terrain ID: 2 (Terrain.GRASS constant)
Flags: PASSABLE (does not block LOS or have special properties)
Strategy
Grass provides normal movement without special benefits or drawbacks
Less concealment than high grass, but also doesn't have trampling effects