Spell Book
The Spell Book is an artifact that contains the text of a specific spell. It looks more like a compilation of assorted pages that were sewn together, than an actual book. Once read, it teaches the hero the spell it contains.
Description
A Spell Book is an artifact that contains arcane knowledge of a specific spell. When read, it permanently teaches that spell to the hero. It appears as a collection of various pages that have been sewn together.
Properties
Identification
After being identified, the description reveals the specific spell contained within, formatted as: “Within these pages you've discovered a full text of a ”[spell_name]“ spell. [spell_description]”
Usage
To use a Spell Book, select the “READ” action
Reading takes time and must be done without interruption
After reading, the hero permanently learns the contained spell
The spell book is consumed upon reading
The contained spell is determined when the book is generated
Acquisition
Strategy
Provides a permanent spell for the hero to use
Can be used to expand spell repertoire of any class
Particularly useful for classes with magic affinities
A way to learn spells that might not otherwise be available
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Notes
Each Spell Book contains exactly one specific spell
The specific spell is determined when the book is generated in the game
Reading is an action that requires uninterrupted time
Once consumed, it teaches the spell permanently to the hero
Not to be confused with
Scrolls, which are one-time use items
The spell name is revealed on the item when identified in the format “Spell Book (Spell Name)”
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Content Verification
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Stats verification: Extracted directly from SpellBook class properties (image, price, bag method)
Effect descriptions: Based on SpellBook class implementation and string resources
Last updated: Verified against source code on December 2025
References
See Also
Spells - List of all available spells
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Mage - Hero class that focuses on spell usage
Spell - Base spell class information
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