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en:rpd:armor

Armor

Armor

Description

Armor is equipment worn by the player character to reduce damage taken from physical attacks. Higher-level armor typically provides better damage reduction and additional benefits.

Armor Types

Armor Mechanics

  • Damage Reduction: Each point of armor provides an equal point of damage reduction, but with diminishing returns
  • Formula: Damage Reduction = (armor value) / (armor value + 50)
  • Durability: Armor degrades with each hit taken
  • Enchantments: Glyphs can be applied to armor for special effects
  • Strength Requirement: Heavier armor requires more strength to use effectively

Class Armor

Defense Mechanics

  • Evasion: Higher evasion increases chance to completely avoid attacks
  • Armor: Reduces the damage taken from attacks that land
  • Blocking: Some classes can partially block incoming damage
  • Resistance: Some armor provides resistance to specific damage types

Technical Details

Code References

String Resource References

See Also

  • Items - General information about items
  • Equipment - Other equipment types
  • Glyphs - Armor enchantments
  • Defense - Defense mechanics overview
en/rpd/armor.txt · Last modified: by 127.0.0.1