en:rpd:armor_item
Table of Contents
Armor
Description
Armor items protect the hero from physical damage. Different types of armor provide varying levels of protection and different penalties or benefits.
Base Properties
- Type: Equipment for armor slot
- Protection: Reduces incoming physical damage
- Tier: Armor comes in different tiers affecting protection and weight
- Enchantments: Can be enchanted with special glyphs for additional effects
- Durability: Depletes with use and time
Armor Tiers
- Cloth Armor (Tier 1) - Lightest armor with minimal protection
- Leather Armor (Tier 2) - Balanced protection and weight
- Mail Armor (Tier 3) - Good protection with moderate weight
- Scale Armor (Tier 4) - Heavy armor with good protection
- Plate Armor (Tier 5) - Heaviest armor with maximum protection
Common Mechanics
- Defense Rate: Reduces damage taken from physical attacks
- Speed Penalty: Heavier armor may slow movement
- Enchantments: Can be upgraded with armor glyphs
- Identification: Armor must be identified to see its level and enchantment
Code References
- Java Base Class: Armor.java - Base implementation
- Item System: Item.java - General item mechanics
- Equipment System: Belongings.java - How armor is equipped
- Sprite System: ItemSpriteSheet.java - Armor sprites
- String Resources: strings_all.xml - All armor names and descriptions
Common Armors
See Also
en/rpd/armor_item.txt · Last modified: by 127.0.0.1
