en:rpd:armor_item
Table of Contents
Armor
Armor is the base class for all armor items in Remixed Dungeon.
Description
Armor items protect the hero from physical damage. Different types of armor provide varying levels of protection and different penalties or benefits.
Base Properties
- Type: Equipment for armor slot
- Protection: Reduces incoming physical damage
- Tier: Armor comes in different tiers affecting protection and weight
- Enchantments: Can be enchanted with special glyphs for additional effects
- Durability: Depletes with use and time
Armor Tiers
- Cloth Armor (Tier 1) - Lightest armor with minimal protection
- Leather Armor (Tier 2) - Balanced protection and weight
- Mail Armor (Tier 3) - Good protection with moderate weight
- Scale Armor (Tier 4) - Heavy armor with good protection
- Plate Armor (Tier 5) - Heaviest armor with maximum protection
Common Mechanics
- Defense Rate: Reduces damage taken from physical attacks
- Speed Penalty: Heavier armor may slow movement
- Enchantments: Can be upgraded with armor glyphs
- Identification: Armor must be identified to see its level and enchantment
Code References
- Java Base Class: Armor.java - Base implementation
- Item System: Item.java - General item mechanics
- Equipment System: Belongings.java - How armor is equipped
- Sprite System: ItemSpriteSheet.java - Armor sprites
- String Resources: strings_all.xml - All armor names and descriptions
Common Armors
See Also
en/rpd/armor_item.txt · Last modified: by 127.0.0.1
