en:rpd:armor_tiers
Table of Contents
Armor Tiers
Armor tiers represent the different levels of armor available in Remixed Dungeon.
Description
Armors in Remixed Dungeon are organized into five tiers, with each higher tier offering better protection but also greater weight and strength requirements. Each tier represents a different balance between protection and practicality.
Armor Tiers
- Tier 1 - Cloth Armor
- Lightest armor with minimal protection
- No strength requirement
- Lowest durability consumption
- Tier 2 - Leather Armor
- Basic protection with balanced weight
- Minimal strength requirement
- Good for early game progression
- Tier 3 - Mail Armor
- Moderate protection and weight
- Moderate strength requirement
- Good all-around armor for mid game
- Tier 4 - Scale Armor
- Good protection with higher weight
- Higher strength requirement
- Strong armor for mid to late game
- Tier 5 - Plate Armor
- Highest protection but very heavy
- Highest strength requirement
- Best protection for those who can handle the weight
Tier Characteristics
- Protection: Higher tiers provide more defense rating
- Weight: Higher tiers are generally heavier
- Strength: Higher tiers require more strength to wear efficiently
- Durability: All tiers have similar durability mechanics
- Enchantability: All tiers can receive armor glyphs
Tier Considerations
- Strength Management: Ensure sufficient strength for the armor tier
- Weight Impact: Consider how weight affects movement speed
- Protection Needs: Balance protection with other needs
- Resource Allocation: Tiers provide different value for upgrading
Code References
- Armor Tiers System: Armor.java - How armor tiers are defined
- Tier Implementation: Tier definition code - How each tier is specified
- Item System: Item.java - General item mechanics
- String Resources: strings_all.xml - All armor-related text
See Also
en/rpd/armor_tiers.txt · Last modified: by 127.0.0.1
