en:rpd:bandit_mob
Table of Contents
Bandit Mob
The Bandit is a hostile enemy in Remixed Dungeon, a variant of the Thief that appears in the sewers. Like other Thieves, Bandits have special stealing abilities and flee after attacking.
Description
The Bandit is a type of Thief mob that appears in the early levels of the dungeon. Bandits are dangerous due to their ability to steal from the player and then flee from combat.
Mechanics
- Steal Mechanic: When attacking, Bandits have a chance to steal an item from the player's inventory
- Fleeing: After a successful steal, Bandits will turn to flee rather than continue attacking
- Blindness: When a Bandit successfully steals, it inflicts 5-12 turns of blindness on the player
- Hostility: Bandits are aggressive and will attack the player on sight
Stats
- Level: 7
- HP: 15-25 (scales with level)
- Attack: 12-20 (scales with level)
- Defense: 12 (scales with level)
- Accuracy: 10
- Evasion: 12
- Speed: 2 (base speed)
Behavior
- Bandits will move toward the player if not adjacent
- When adjacent to the player, they will attack
- If the attack successfully steals an item, the Bandit will flee
- If the attack does not steal, the Bandit will remain in combat
- Bandits use ThiefFleeing AI after a successful steal
Strategy
- Keep valuable items in the support slots or use item protection
- Be prepared for possible blindness when fighting Bandits
- Try to kill them quickly to prevent stealing attempts
- Ranged weapons can be effective to avoid stealing attempts
Code Reference
- Java Class: Bandit.java
- Inherits from: Thief.java
- String Resources:
Related Mobs
en/rpd/bandit_mob.txt · Last modified: by 127.0.0.1
