User Tools

Site Tools


en:rpd:blindness_buff

Blindness

Blindness Status Effect

Blindness is a status effect in Remixed Dungeon that impairs the affected character's vision, reducing their ability to navigate and fight effectively.

Description

Completely blinded, only the sounds around can be heard. The affected character experiences significant penalties to vision, accuracy, and defense.

Effects

  • Reduced Vision: Affected characters have limited sight range (character needs to be adjacent to hear sounds)
  • Accuracy Penalty: Reduced accuracy when attacking
  • Defense Penalty: Reduced defense against attacks
  • Navigation: Difficulty navigating terrain effectively
  • Detection: Character can only detect adjacent enemies
  • Duration: The effect lasts until it wears off or is cured

Causes

Blindness can be inflicted by:

Counters

  • Blindness Resistance may reduce the effect
  • Potions and items that cure status effects may remove blindness
  • Some creatures may be immune to blindness effects (e.g., IceGuardian, RunicSkull, Lich, EnslavedSoul)
  • Mind Vision can partially counteract blindness

Code References

  • Java Class: Blindness.java - Core implementation as a FlavourBuff
  • Entity Kind: getEntityKind() returns “Blindness” in Java code
  • Mechanics: attachTo and detach methods call target.observe() to update the field of view
  • String Resources:
  • Immunities: IceGuardian, RunicSkull, Lich, and some other mobs have immunity to Blindness

See Also

en/rpd/blindness_buff.txt · Last modified: by 127.0.0.1