en:rpd:blindness_buff
Table of Contents
Blindness
Blindness is a status effect in Remixed Dungeon that impairs the affected character's vision, reducing their ability to navigate and fight effectively.
Description
Completely blinded, only the sounds around can be heard. The affected character experiences significant penalties to vision, accuracy, and defense.
Effects
- Reduced Vision: Affected characters have limited sight range (character needs to be adjacent to hear sounds)
- Accuracy Penalty: Reduced accuracy when attacking
- Defense Penalty: Reduced defense against attacks
- Navigation: Difficulty navigating terrain effectively
- Detection: Character can only detect adjacent enemies
- Duration: The effect lasts until it wears off or is cured
Causes
Blindness can be inflicted by:
- Enslaved Soul attacks
- Bandit attacks - inflicts blindness for 5-12 turns
- Shoot in Eye Spell - inflicts blindness for a duration based on caster's skill level
- Wand of Lightning (in some cases)
- Special abilities of certain mobs
- Environmental effects or cursed items
Counters
- Blindness Resistance may reduce the effect
- Potions and items that cure status effects may remove blindness
- Some creatures may be immune to blindness effects (e.g., IceGuardian, RunicSkull, Lich, EnslavedSoul)
- Mind Vision can partially counteract blindness
Code References
- Java Class: Blindness.java - Core implementation as a FlavourBuff
- Entity Kind: getEntityKind() returns “Blindness” in Java code
- Mechanics: attachTo and detach methods call target.observe() to update the field of view
- String Resources:
- English strings - Name and info text
- Russian strings - Russian localization
- Immunities: IceGuardian, RunicSkull, Lich, and some other mobs have immunity to Blindness
See Also
en/rpd/blindness_buff.txt · Last modified: by 127.0.0.1

