en:rpd:bosses
Table of Contents
Bosses
Bosses are powerful enemies that guard important areas and items in Remixed Dungeon.
Description
Bosses are special, powerful enemies that present major challenges to the hero. They guard key areas of the dungeon and often drop important items needed for progression.
Boss List
Common Mechanics
- High Difficulty: Bosses are significantly stronger than regular enemies
- Special Abilities: Each boss has unique abilities that require special tactics
- Key Items: Bosses often drop important items for dungeon progression
- Level Guardians: Each major level culminates with a boss fight
- Badge Rewards: Defeating bosses grants special badges
Boss Characteristics
- Higher HP: Much more health than regular enemies
- Stronger Attacks: Deal more damage than regular enemies
- Special Mechanics: Include unique behaviors or combat mechanics
- Environmental Interactions: Often use the environment in battle
- Phased Combat: Many bosses change tactics as they take damage
Code References
- Boss Class: Boss.java - Base boss implementation
- Mob System: Mob.java - How enemies work
- Badge System: Badges.java - Boss defeat badges
- String Resources: strings_all.xml - All boss-related text
Strategy Considerations
- Preparation: Ensure sufficient supplies before engaging
- Equipment: Optimize equipment for the specific boss
- Tactics: Each boss requires different strategies
- Survival: Focus on survival rather than pure damage
See Also
en/rpd/bosses.txt · Last modified: by 127.0.0.1
