en:rpd:charges
Table of Contents
Charges
Charges are the power units used by wands and some other items in Remixed Dungeon.
Description
Charges represent the magical energy stored in items like wands, allowing them to be used to produce magical effects. Different items have different methods of regenerating charges, and some items have limited or single charges.
Charge Mechanics
- Wands: Most wands have a limited number of charges that regenerate slowly over time
- Recharging: Some items and abilities can accelerate the recharge process
- Usage: Using a wand effect consumes one or more charges
- Regeneration: Charges regenerate at different rates depending on the item
Items with Charges
Charge Management
- Economy: Using charges efficiently is important for survival
- Regeneration: Planning around charge regeneration times
- Enhancement: Items that improve charge regeneration rate
- Conservation: Strategies for conserving charges when low
Code References
- Charge System: Wand.java - Charge mechanics for wands
- Recharge System: Wand recharge code - How charges regenerate
- Item System: Item.java - General item charge mechanics
- Hero Mechanics: Hero.java - How hero affects charge mechanics
- String Resources: strings_all.xml - All charge-related text
See Also
en/rpd/charges.txt · Last modified: by 127.0.0.1
