User Tools

Site Tools


en:rpd:combat_mechanics

Combat

Combat mechanics govern how battles work in Remixed Dungeon.

Description

Combat in Remixed Dungeon is turn-based and involves strategic positioning, proper equipment, and timing. Both the hero and enemies take turns performing actions based on their speed.

Combat Basics

  • Turn-Based System: Actions take time, enemies respond to the time consumed
  • Melee Combat: Attacking adjacent enemies
  • Ranged Combat: Using weapons or magic at a distance
  • Defensive Actions: Dodging, blocking, and evading attacks

Combat Stats

  • Attack Skill: Determines chance to hit in combat
  • Defense Skill: Determines chance to dodge attacks
  • Damage: Amount of damage dealt per successful attack
  • Armor: Reduces damage taken from physical attacks
  • Evasion: Chance to completely avoid attacks
  • Accuracy: Chance to successfully hit target

Combat Mechanics

  • Hit Chance: Calculated as Attack Skill / (Attack Skill + Defense Skill)
  • Damage Calculation: Weapon damage range with possible enhancements
  • Armor Mitigation: Armor reduces incoming damage by a percentage
  • Critical Hits: Possible for extra damage under certain conditions
  • Positioning: Important for melee vs ranged combat

Combat Strategies

  • Corridor Fighting: Use narrow spaces to fight one enemy at a time
  • Ranged Combat: Attack from a distance to avoid retaliation
  • Kiting: Move after attacking to avoid enemy retaliation
  • Environmental Use: Use traps, fire, and other terrain features to advantage

Code References

See Also

en/rpd/combat_mechanics.txt · Last modified: by 127.0.0.1