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en:rpd:cooldown

Cooldown

Cooldown is a timing mechanism in Remixed Dungeon that governs how frequently certain abilities, items, or effects can be used or reoccur.

Description

Cooldown refers to the waiting period that must pass before a specific ability, item, or effect can be used again. This prevents overuse of powerful abilities and adds strategic timing to gameplay.

Types of Cooldowns

  • Item Cooldowns - Time before certain items can be used again
  • Ability Cooldowns - Time before special abilities can be activated
  • Buff Cooldowns - Time intervals for buff effect updates
  • Hero Ability Cooldowns - Class-specific ability timing restrictions

Mechanics

  • Turn-Based: Cooldowns typically count down with each turn
  • Duration: Varies depending on the specific ability or item
  • Stacking: Multiple cooldowns can occur simultaneously
  • Reduction: Some items or effects may reduce cooldown duration
  • Reset: Cooldowns may reset under certain conditions

Items with Cooldowns

  • Several artifacts have cooldown periods
  • Some special weapons may have cooldowns
  • Potions with lasting effects may have cooldowns before reuse
  • Scroll-like items with rechargeable properties

Strategy

  • Plan actions around cooldown periods
  • Avoid using high-cooldown abilities inappropriately
  • Consider cooldown reduction items for frequently used abilities
  • Time important abilities to make the most of cooldown periods
  • Be aware of simultaneous cooldowns that might conflict

Class and Subclass Abilities

  • Some subclass abilities have cooldowns between uses
  • Certain hero classes have abilities with cooldown periods
  • Cooldowns balance powerful class-specific abilities

Special Considerations

  • Cooldowns affect tactical decision-making in combat
  • Some items or conditions can reduce cooldown periods
  • Cooldown mechanics may interact with speed or time effects
  • Understanding cooldowns is key to efficient resource management

Code References

See Also

  • Charges - Related resource management system
  • Buffs - Buffs may have cooldown mechanics
  • Artifacts - Some artifacts have cooldowns
  • Spells - Some spells may have cooldowns
en/rpd/cooldown.txt · Last modified: by 127.0.0.1