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en:rpd:damage

Damage

Damage in Remixed Dungeon represents the harm dealt by attacks to characters' health. Understanding how damage is calculated is crucial for effective gameplay.

Damage Types

  • Physical Damage: Standard damage reduced by armor
  • Magical Damage: Bypasses some physical defenses
  • Elemental Damage: Fire, ice, poison, etc., with different effects
  • Direct Damage: Damage that ignores armor and other defenses

Damage Calculation

  • Base Weapon Damage: The minimum and maximum damage values of the attacking weapon
  • Armor Reduction: Physical damage is reduced by the target's Defense Rating (DR)
  • Random Factor: Damage dealt is a random value between minimum and maximum damage
  • Critical Hits: Occasional attacks that deal increased damage
  • Status Effects: Buffs/debuffs can modify damage dealt or received

Factors Affecting Damage

  • Weapon Strength: Higher-level weapons generally deal more damage
  • Hero Strength: Some weapons scale with hero's strength stat
  • Weapon Enchantments: Special properties that can modify damage
  • Armor: Reduces incoming physical damage
  • Distance: Some ranged attacks have damage penalties at range
  • Status Effects: Various buffs and debuffs can affect damage output
  • Upgrades: Enhanced weapons and armor provide better damage statistics

Special Damage Effects

  • Bleeding: Damage dealt over time
  • Poisoning: Damage dealt over time with additional effects
  • Burning: Fire damage over time
  • Charm: Non-damaging effect that changes enemy behavior
  • Paralysis: Temporary immobilization effect
  • Blindness: Reduces accuracy of affected targets

Reducing Damage

  • Armor: Primary defense against physical damage
  • Resistances: Special resistances to specific damage types (poison, fire, etc.)
  • Evasion: Dodging attacks entirely
  • Blink: Teleportation to avoid damage
  • Invisibility: Avoiding attacks while unseen
  • Shielding: Temporary damage absorption barriers
  • Combat: How damage fits into the combat system
  • Health: How damage affects hit points
  • Status Effects: Damage over time and other related effects

Code References

en/rpd/damage.txt · Last modified: by 127.0.0.1