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en:rpd:death_enchantment_enchantment

Death Enchantment

Death Enchantment

Description

The Death enchantment has a chance to instantly kill non-boss enemies when they are hit by the weapon. This is one of the most powerful enchantments but does not work on bosses.

Mechanics

  1. The chance to instantly kill an enemy is based on the weapon's level (base 8% at +0, +1% per level)
  2. Only affects non-boss enemies (does not work on minibosses and bosses due to resistance system)
  3. Higher-level weapons have a higher chance to trigger
  4. Provides significant advantage against regular enemies
  5. Bosses and minibosses are immune to instant death due to resistance system, but take normal damage

Code References

  1. Java: Death.java
  2. The effect is applied in the proc() method with probability increasing with weapon level (base 8% at +0, +1% per level)
  3. Boss immunity to Death enchantment is implemented through resistance system - Boss mobs call addResistance(Death.class) in their constructor
  4. Boss.java - Boss immunity implementation
  5. Char.java - Resistance system foundation

Configuration Files

  1. Death.json - Sprite configuration for death enchantment visual effect

String Resources

  1. Death enchantment strings - English names and descriptions
  2. Russian Death strings - Russian localization

See Also

  1. Enchantments - List of all weapon enchantments
  2. Weapons - Equipment that can have enchantments
  3. Bosses - Information about boss enemies
en/rpd/death_enchantment_enchantment.txt · Last modified: by 127.0.0.1