en:rpd:death_enchantment_enchantment
Table of Contents
Death Enchantment
Description
The Death enchantment has a chance to instantly kill non-boss enemies when they are hit by the weapon. This is one of the most powerful enchantments but does not work on bosses.
Mechanics
- The chance to instantly kill an enemy is based on the weapon's level (base 8% at +0, +1% per level)
- Only affects non-boss enemies (does not work on minibosses and bosses due to resistance system)
- Higher-level weapons have a higher chance to trigger
- Provides significant advantage against regular enemies
- Bosses and minibosses are immune to instant death due to resistance system, but take normal damage
Code References
- Java: Death.java
- The effect is applied in the proc() method with probability increasing with weapon level (base 8% at +0, +1% per level)
- Boss immunity to Death enchantment is implemented through resistance system - Boss mobs call addResistance(Death.class) in their constructor
- Boss.java - Boss immunity implementation
- Char.java - Resistance system foundation
Configuration Files
- Death.json - Sprite configuration for death enchantment visual effect
String Resources
- Death enchantment strings - English names and descriptions
- Russian Death strings - Russian localization
See Also
- Enchantments - List of all weapon enchantments
- Weapons - Equipment that can have enchantments
- Bosses - Information about boss enemies
en/rpd/death_enchantment_enchantment.txt · Last modified: by 127.0.0.1

